Spinanigans › Learn › Hold and Win Slots Explained
Hold and Win, sometimes called hold and spin, is a bonus feature built around locking symbols in place while you get a limited number of respins.
The bonus starts when enough special symbols (often coins, money or prize symbols) land. Those symbols lock, and you get a small number of respins, commonly three. Every time a new special symbol lands, the respin counter resets. The round ends when you run out of respins or the grid fills. Each locked symbol carries a prize value and some games add jackpots or multipliers.
The details vary a lot between games: how many respins you start with, whether the counter resets, whether there are collector or multiplier symbols, and how the jackpot tiers are reached. These details are why two Hold and Win slots can feel very different even though the feature name is the same.
Chunky Carlo's Money Mania, Ghost Booster! Go Guaranteed, Red Hot Chilli Chickens, Break the Piggy Bank. Each review explains how its version of the bonus plays out in demo mode.
Free spins are ordinary spins without a stake. Hold and Win is a respin round where special symbols lock and the counter resets when new ones land.
Yes, they describe the same style of feature. The name depends on the studio.
The feature itself is a bonus that triggers only occasionally. How often it triggers and what it pays is set by each game's maths.
Some games offer a bonus buy, which skips straight to a feature for a multiple of your stake. See bonus buy explained.
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